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Ninja Ripper v2.10

by aimimi - 11 January, 2026 - 01:47 PM
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(This post was last modified: 01 March, 2026 - 04:25 PM by aimimi. Edited 1 time in total.)
[Image: 530-90_6951c7a50c0fb.jpg]

Extract 3D models and textures from games and explore them in blender/3ds Max/Maya.


What is Ninja Ripper 2?
Ninja Ripper 2 is designed to extract 3D models, textures and shaders from games and 3D programs. Suitable for Vulkan/DirectX 12/11/10/9/8/7 games. Supports ripping Android games via Nox, BlueStacks emulators. This is a global update of Ninja Ripper 1.7.1, which was closed in 2017 due to lack of funding.
The utility saves meshes and textures and everything that is sent for rendering by the game. You can get models NOT only in the camera, but also behind it (depends on the game engine). You can get a complete map if you combine several rips from different locations.
Animations/bones/weights are not saved at the moment.

RIPPER FEATURES 
Extracting all available vertex information of the models (position, all the texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINORMAL, TANGENT), indices, textures, shaders. Theoretically all extracted information could be import in the 3D editor!

Support for DX12, DX11, DX9, DX8 (processed, however not all methods/techniques, but should work for 99% of all games).



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ok nice thx
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tyty
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thankss
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(11 January, 2026 - 01:47 PM)aimimi Wrote: Show More
[Image: 530-90_6951c7a50c0fb.jpg]

Extract 3D models and textures from games and explore them in blender/3ds Max/Maya.


What is Ninja Ripper 2?
Ninja Ripper 2 is designed to extract 3D models, textures and shaders from games and 3D programs. Suitable for Vulkan/DirectX 12/11/10/9/8/7 games. Supports ripping Android games via Nox, BlueStacks emulators. This is a global update of Ninja Ripper 1.7.1, which was closed in 2017 due to lack of funding.
The utility saves meshes and textures and everything that is sent for rendering by the game. You can get models NOT only in the camera, but also behind it (depends on the game engine). You can get a complete map if you combine several rips from different locations.
Animations/bones/weights are not saved at the moment.

RIPPER FEATURES 
Extracting all available vertex information of the models (position, all the texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINORMAL, TANGENT), indices, textures, shaders. Theoretically all extracted information could be import in the 3D editor!

Support for DX12, DX11, DX9, DX8 (processed, however not all methods/techniques, but should work for 99% of all games).
I was looking for it, Thanks alot! :)

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